

The life bar slowly decreases over time, and decreases further when the player takes damage. Players find them throughout the levels, mounting them after approaching large eggs scattered throughout. And like weapons, the dino buddies can be lost forever.ĭinocide uses the health bar in conjunction with the timer. But if a player dies on a level, then that weapon disappears as well, creating a need to choose weapons and play levels carefully.
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Players pick them up throughout the game, and they’re stashed in the inventory. When they lose their favorite weapon, it’s frustrating.
Dinocide game upgrade#
The rock is not very effective, but they’ll soon upgrade to a tomahawk, or an arrow, and they’ll immediately notice a difference. Players can feel the progression with weapons. The default weapon is the rock, but players pick up better and faster weapons as they progress. It was like the developers scribbled random lines on a map they drew and said, “Good to go!” It took me out of the experience, making me wonder if the hero had any idea what he was doing at all.īefore each level, the player is taken to a screen to select their items for that level weapons and their dinosaur friends. The players are shown their location on a world map, I guess to show them the course of their journey, crossing the entire island only to attend later levels that are geographically closer to the starting point.

The cavehero then embarks on a cross country adventure to save the cavewoman, by aimlessly wandering towards random locations in hopes to eventually stumble onto the Dino God.

You play as a caveman wearing nothing but a loincloth and chilling out on the beach with his lady friend, when suddenly the mountains in the background come to life and reveal themselves to be the Dinosaur God, kidnapping the cavewoman for some inexplicable reason. Once the game is over, which is less than an hour, the player is left with a profound sense of, “…that’s it?” Since it aims to play like an old-school NES game, simplicity is essential, but this simplicity equates to shallowness. This is an example where the whole is not as good as the sum of its parts. It’s clear that the developers set out to make a good, fun, NES-style game, and they almost succeeded. It just repeats the same areas and bad guys until the game is over, which comes sooner than expected. Its too bad, then, that the first boss fight is when the game peaks. It’s enough to suck the player in and to keep them going. It’s not particularly hard, but it’s not supposed to be, it’s the first boss. Just like AI3, about five levels in there’s a boss fight with a crazy looking beast. The first three levels of Dinocide seemed to be ripped wholesale from AI3, world map and all. But when I did some research to support my thoughts, I was shocked to find how similar to AI3 this game really is. During my initial play through, I immediately felt the influence of the first Adventure Island.
Dinocide game series#
Review Copy Provided By: AtomicTorch StudioĪnybody who has fond memories of the Adventure Island series on NES may get a little nostalgic for this new game.
